Our SPORTS SIMULATION ENGINES:
VAPF ™
Virtual American Pro Football ™
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We have run Millions+ of simulations and this product produces perfectly simulated results, every time, as compared to pro football’s historical and current game results. This product has 125 different team levels, meaning that we can produce 125-choose-32 different full-season combinations — which is a MASSIVELY LARGE NUMBER. We then group the 32 teams into conferences and divisions (mathematically meaning 32-choose-4, 28-choose-4, 24-choose-4, …. etc.) which is a MASSIVELY MASSIVELY LARGE NUMBER. Finally we run our full-season scheduling of 17 regular season games, playoffs and a championship game, all of which produces a MASSIVELY MASSIVELY MASSIVELY LARGE NUMBER. The product produces in-season standings, playoff rankings and a champion. This full-season approach produces a meaningful win/loss aspect to individual game betting and overall it provides for a significantly enhanced betting experience. (Please note that we can share the mathematical foundation as per the above numbers with any prospective partner and/or customer after signing our non-disclosure agreement.)
VACF ™
Virtual American College Football ™
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This product is similar to our pro football product but it has significantly more team levels to enable for full season scheduling and running of both college subdivisions by segmenting team levels accordingly. In addition, it segments scheduling into p5 and g5 conferences, and produces in-season standings and championship games. All leading to the ranking of a playoff bracket of 12 teams that produces a champion. Full seasons can be scheduled and run daily (or more than once per day). Full season scheduling can also be run for championship subdivision team-levels, including a playoff bracket of 24 teams that produces a champion.
VPB ™
Virtual Pro Baseball ™
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This product is currently in full R&D mode. The product will produce multiple team levels, full season scheduling and running, and it follows our standard development methodology and sport-specific algorithm creation.
VCPH ™
Virtual Canadian Pro Hockey ™
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This product is currently in full R&D mode. It is also our first ‘continuous’ sport to be simulated. (Our other 4 Products are all discrete-based game-play oriented). For this simulation engine, we have determined that the Core-Essence of VCPH™ is ‘1 Player-Puck Possession’.
This includes player & position, including forward, defense and goaltender for both teams and the above fully integrated, with the following ice-zones:
V1DC ™
Virtual One-Day Cricket ™
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This product is currently in full R&D mode. The product will produce multiple country team levels, full modern cricket tournament scheduling and running, and it follows our standard development methodology and sport-specific algorithm creation.
VAPF ™
Virtual American Pro Football ™
_____________________________________
We have run Millions+ of simulations and this product produces perfectly simulated results, every time, as compared to pro football’s historical and current game results. This product has 125 different team levels, meaning that we can produce 125-choose-32 different full-season combinations — which is a MASSIVELY LARGE NUMBER. We then group the 32 teams into conferences and divisions (mathematically meaning 32-choose-4, 28-choose-4, 24-choose-4, …. etc.) which is a MASSIVELY MASSIVELY LARGE NUMBER. Finally we run our full-season scheduling of 17 regular season games, playoffs and a championship game, all of which produces a MASSIVELY MASSIVELY MASSIVELY LARGE NUMBER. The product produces in-season standings, playoff rankings and a champion. This full-season approach produces a meaningful win/loss aspect to individual game betting and overall it provides for a significantly enhanced betting experience. (Please note that we can share the mathematical foundation as per the above numbers with any prospective partner and/or customer after signing our non-disclosure agreement.)
VACF ™
Virtual American College Football ™
_________________________________________
This product is similar to our pro football product but it has significantly more team levels to enable for full season scheduling and running of both college subdivisions by segmenting team levels accordingly. In addition, it segments scheduling into p5 and g5 conferences, and produces in-season standings and championship games. All leading to the ranking of a playoff bracket of 12 teams that produces a champion. Full seasons can be scheduled and run daily (or more than once per day). Full season scheduling can also be run for championship subdivision team-levels, including a playoff bracket of 24 teams that produces a champion.
VPB ™
Virtual Pro Baseball ™
_________________________
This product is currently in full R&D mode. The product will produce multiple team levels, full season scheduling and running, and it follows our standard development methodology and sport-specific algorithm creation.
VCPH ™
Virtual Canadian Pro Hockey ™
_____________________________________________________
This product is currently in full R&D mode. It is also our first ‘continuous’ sport to be simulated. (Our other 4 Products are all discrete-based game-play oriented). For this simulation engine, we have determined that the Core-Essence of VCPH™ is ‘1 Player-Puck Possession’.
This includes player & position, including forward, defense and goaltender for both teams and the above fully integrated, with the following ice-zones:
- Deep opponent endzone (ie., behind opponent goal line)
- Mid opponent endzone
- High opponent endzone
- Opponent neutral zone
- Own neutral zone
- High own endzone
- Mid own endzone
- Deep own endzone (ie., behind own goal line)
- And both ‘blue paint (crease) areas.
V1DC ™
Virtual One-Day Cricket ™
______________________________
This product is currently in full R&D mode. The product will produce multiple country team levels, full modern cricket tournament scheduling and running, and it follows our standard development methodology and sport-specific algorithm creation.